Ally |
An alien with whom you share refueling privileges and
a non-aggression pact. |
Best Buddy |
An ally with whom you share information about planets. |
Biological |
A non-metal ship. Expensive and uses older technology, but can save you
when metal is scarce. Refuels differently than most ships. |
Dreadnought |
A big, bad ship. Dreadnoughts take 25 times as much
damage to destroy and shoot 25 times each round of battle. |
Enemy |
Anybody that isn't allied with you. |
Gravity |
Everything that can't be changed about a star system.
Any planet between 0.4 G and 2.5 G can be made profitable, if enough people
are on it and it is fully terraformed. An ideal planet is 1.0 G. Each player
has a different idea of what 1.0 G is. |
Income |
The money you took in last turn. |
Metal |
The sum of all nonrenewable resources. |
Mini |
The amount of shrinking a ship has. High Mini ships
use less Metal, but cost more Money. |
Money |
The sum of all replenishable resources. You get money
every turn from profitable planets. |
Planet |
The same thing as a star. Represents the whole star
system. |
Radical Tech |
High-risk, high gain research. Sometimes you get something
really great, sometimes you get garbage. |
Range |
How far a ship can reach without refueling. A Range
8 ship can go out 4 and back 4, or can go out 5 and be stuck. |
Satellite |
A ship that can't move. Its Range is zero. Each Satellite
shoots twice per round of battle -- it's got weapons instead of engines. |
Shields |
Something that protects a ship. A Shield Tech 8 ship
will prove almost invincible to a Weapon Tech 4 ship. |
Savings |
Money you've accumulated. You get interest on this money.
If you've spent more than you've saved, you pay interest. |
Speed |
How fast a ship goes. A Speed 3 ship will take 2 turns
to go to a star that is 5 units away. Speed also determines who shoots first
in a battle. |
Star |
The same as a planet. |
Tanker |
A ship that refuels other ships. If there is a tanker
at a star, fleets there will regain fuel over time. |
Temperature |
Everything that can be changed about a star system.
The ideal temperature is 72°. Each player has a different idea of what
72° is. |
Terraforming |
Improving the temperature of a star system. When a planet
is fully terraformed, its temperature is 72°. |
The Ho! |
What experienced players call Spaceward Ho!. If you
want to be really cool, say, you're "playing the Ho!" |
Weapons |
Something a ship shoots. A Weapon Tech 8 ship will rip
apart Shield Tech 4 ships. |
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