Silent Hill

I played Silent Hill, a survival horror game, over the last couple of days. It was $9.99 at CompUSA, and I'm partial to that sort of game.

One plays a teenage girl who gets somehow sucked into a nightmare mirror world populated by a variety of disturbing -- and disturbed -- denizens.

It's a Japanese game. Much like Chinese games, they often have poor (to our tastes) narrative structure. The behavior of the characters seems implausible. For example, late in the game, our protagonist's best friend gets wounded, and our heroine says, "I'll call an ambulance." She heads toward the nearest phone booth. This might seem like reasonable behavior, but she hasn't seen a sane human in days, and the entire amusement park she's in is soaked in human blood. An ambulance?

The game starts off so disturbing that I thought there was little room for it to grow in intensity. I was mistaken, there -- they manage to up the creepiness level from high to very high to crazy high. Still, I think it would have offered more dynamic range if it had taken more than 5 minutes to see the first nightmarish monster feasting on flesh.

After you finish the game, you're presented with the option of playing again, but this time wearing a Sailor Moon costume.

The Japanese are weird.

Filed Wed - January 12, 2005, 09:27 PM in

Return to: |  



.