Designers Playing Games

-----ROB-----
Do you think you would enjoy games more if you were not a designer?

There is probably a similar relationship between being a critic or
movie maker and watching movies.

-----JOE-----
Astute question. I'm not sure I'd enjoy games more, but I'd certainly enjoy them differently if I wasn't a designer.

Games are a tool for learning, a special kind of bicycle for the mind. They let us practice and experiment in a safe environment. Most games don't know what they're teaching, and often we don't know what we're learning, but that doesn't stop the education from happening.

As a designer, I play games at a level removed from the player. Instead of asking, "How do I fight this monster?" I ask things like, "Why is the monster designed this way? What is the player supposed to be learning? What can I learn about game design from this monster?" And then the monster kills me.

Mostly, game designers have played a lot of games. When a new game fits into the patterns of a game we've already seen, we tire of it quickly. It has nothing to teach us. We've seen plenty of cut-scenes, and they don't motivate us -- learning new stuff does. And fresh ideas are hard to come by in the game industry nowadays. Good games have at least one new idea. Doesn't sound like it's asking for much, huh?

Despite my whining, City of Heroes and World of Warcraft each had several innovations. They had stuff to teach me -- just not enough for me to pay for a second month.

Filed Tue - May 30, 2006, 06:10 PM in

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