Why is Clan Lord Fun?

The big thing that makes a game fun is the opportunity to learn.  Clan Lord has provided such great opportunities that folks have been playing it for close to ten years.  Amazing!

If you look at our original plans for CL, we assumed that we'd suffer about a 50% attrition rate every four months.  (How many games do you play for four months straight?)  So the world would be a pyramid, with a very few high-level players and a great mass of newbies.

It hasn't worked out that way.  For the first few years, our attrition rate was something like 20% per year.  (I'm going by memory; I haven't done the math in ages.)  This is fantastic, showing a great game.

However, folks have learned a lot.  Many players, frankly, know more about the game than I (or any one GM) do.  Clan Lord is so huge now that when we add stuff, it seems insignificant compared to stuff already done.  No matter what is added, it quickly feels like more of the same.

And when newbies arrive, the sheer quantity of stuff they need to learn is daunting. Tell an Agratis character, "After you play for six years, you'll be as tough as me!" and you've seen him for the last time.

Fun is in learning something new, and with Clan Lord, frankly, the players are pretty far up on the learning curve.

Filed Thu - June 8, 2006, 03:12 PM in

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