Alchemist's Folly

I had never seen anybody explore the caverns beyond Alchemist's Folly in Clan Lord, so I spawned a treasure chest at the end, which some mystics detected. They formed a party and went after it.

Since there's a timed door there, it was interesting that there was tension, even though the place wasn't very dangerous. If things had gone wrong -- and they always can, especially when some GM might be setting a trap (which in this case I wasn't) -- nobody can get in there to rescue you. Scary. I hadn't seen the dark room in years, and it made me laugh and laugh.

Filed Mon - March 14, 2005, 10:43 PM in

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