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The Clan Lord Manual

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The Fine Print | Getting Started | What to Do | The World | Problems
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Getting Started

Contents this page

Only a Game | What is Clan Lord? | Bonehead Directions
Installing Clan Lord | All About Role-Playing | Evil


Only a Game

This is a portion of a story by Joe Williams


1

"It's only a game," Del muttered to himself, glaring at the screen. His heart was pounding. His hand flexed on the mouse, afraid to click.

His eyes snatched the time from the menu bar: 4:21 AM. And he had work tomorrow. Frick.

He forced himself to think. He'd worked hard to get to the bridge. He'd been at his keyboard since 6:30 the previous evening, working his way down the Troubled Road to this bridge. The trip had been costly. He was injured, fatigued, and low on supplies. But he'd found the bridge, and now the urge to step across it was almost unbearable.

But it would be a mistake. Even fresh, he probably was not prepared for the dangers across the Gorge. And even if he was prepared, he'd never finish before 8:30, when he had to leave for work. And that's assuming he got no sleep at all.

He rolled his head, popping his neck, feeling the tension as his muscles stretched. His hand still lay frozen on the mouse. "It's only a game."

The only rational thing to do would be to turn back. He could get a nap, go to work, and return to the bridge afterward. But what if someone else got to the bridge today, while he was at work? And they crossed, and explored the area beyond the Gorge? He could return tomorrow to find the area already tamed and empty.

Heck, if he went to sleep now, he'd only get four hours of sleep anyway -- he'd be useless at work. He might as well call in sick.

Del stepped onto the bridge.



2

Steve rolled his eyes, dropping the phone onto the cradle. He raised his voice so he could be heard over the cubicle wall. "Del just called in `sick.' Again."

Bee laughed. "I wonder what he's into now. Loser." She double clicked Clan Lord and waited for the net connection to complete. When Sonya appeared on the screen, she pulled down the Command menu to get info on Ferdo. Her eyebrow raised. "Hey, I've never seen this before."

Steve left his cube to look at Bee's screen.

Ferdo, Indigo Lord
Last known location: The Troubled Road
Current location: Unknown
Health: Unknown
Karma: +/-

"Weird." His brow furrowed. "Unknown? Is he blocking? I didn't know you could do that."

"You can't, as far as I know. I don't know why he'd want to, really." She thought for a moment. "Maybe somebody's after him." She used her sunstone to transmit to Ferdo: "Where are you?"

Lord Ferdo not receiving.

Steve, reading over Bee's shoulder, whistled. "He's in some weirdness." His phone rang in the next cubicle. "Crap."

"Hey, watch the language."

"Yeah, yeah, yeah." Steve rounded the corner and sat. "Bronze Age, this is Steve, what can I do for you?"

Bee turned her attention back to the screen. A couple of clicks later she had Sonya casting a spell, teleporting her to Ferdo's location. The machine responded with a telltale fizzle sound of a spell gone awry. Not that she expected it to work. She drummed her fingers on the keyboard, indecisive.

She brought up her phone book. She double-clicked Del's name, and picked up her receiver. It rang, twice, three, four times -- and Del's machine picked up. "Hi, this is Del, I'm not here right now, but you can leave a message."

"Hey, this is Bee. Where are you? I know you're in Clan Lord, but your status shows `unknown.' It's weird. Give me a call, tell me how to get wherever you are. Bye." She hung up. Then she typed an e-mail saying what her voice mail just said, and sent it off to both Del and Ferdo. She sighed.



3

Caution wasn't Ferdo's strong suit, but it was all that was keeping him alive. Del had gotten up to get a two liter bottle of Jolt from the fridge, and when he returned he found himself surrounded by three green Dracoids. He grabbed the mouse with a little shriek and started clicking madly, setting himself for defense, trying to get his back to a tree. He'd thought this clearing was safe, but maybe no place is safe across the Gorge.

With his back to the tree, only two of the dracoids could attack him at once. He focused his attention on the left one, which looked larger. His sword was ineffective, so he zapped it with a Shock Bolt. It froze, stunned at least for a moment. His next two slices scored, dropping the beast.

The second one had hit while he was occupied with the first, and he noted the poison starting to slow his system. He'd definitely picked the wrong place to rest. He Shock Bolted number two, only to find that he didn't have enough magic left. Stupid! He pulled out a wand, the Violet Cold Wand he kept for emergencies. He could be dead within two seconds, so he figured this qualified. He stepped left, giving him a split second with both remaining Dracoids lined up, and blasted the wand at an angle across them, freezing them both solid. He sighed with relief.

"It's only a game." He sure wished he hadn't stepped onto the bridge this morning. He had no idea how to get back across the Gorge. And it was disturbing not being able to talk to anyone -- that had never happened to him before.

He shook his head. This clearing wasn't safe. That was clear. But moving around was probably even more dangerous. Crap. He was in no condition to explore, but so far, every time he'd tried to rest, he'd ended up in even worse shape than when he started. He'd been running through valuable supplies saved up for ages for a special occasion, and so far he'd found nothing valuable at all. Just woods and deadly creatures. This journey was a fiasco. He had to get home.

His Jolt, opened but forgotten, went slowly flat.



4

Steve plopped a McDonald's bag on Bee's desk and handed her a Coke. "Find Del?"

"Nope. He's logged on, but still off in the weeds somewhere." She pulled out and unwrapped a burger. "I tried everything I could think of." She took a bite of her burger.

"He probably crashed and went to sleep." Steve took a swig of his own Coke. "He might even really be sick."

"Maybe. That `last known location' bit, though... it doesn't normally say that. It doesn't say that for anybody else -- I checked. I think he's someplace different."

"I could grab Glorak and we could look for him. We can probably track where he left the Troubled Road, anyway."

"Go for it. I've got some work to do, but I should be done about four. I'll mail you my Glasses of Tracking." She made a few quick mouse clicks. "I'll buzz you when I'm done, and you can pop me in."

"Cool." He started to go back to his cube, but turned back to Bee with a grin. "I sure hope this isn't a glitch -- it's kind of exciting."



5

Del had been in Clan Lord for 20 hours straight. He burned to put his hands around the neck of the programmer who thought it would be cool to have an area with no save points, no resting areas, and no way out. And chock full of deadly monsters with no treasure. "Bastard," he mumbled.

At least now he saw a sign. A small, wooden sign, with an arrow. "Gazebo," it said, and pointed north.

"Great." Would it be a resting point? An exit? He shook his head. More likely it would be an encounter site -- a place to fight a major monster.

He couldn't fight a major monster. He'd been running away from even minor monsters for the past two hours when he could, fighting -- and burning his precious last resources -- only when he had no other choice.

Ferdo had certainly never been in such dire straits. Del had been playing Clan Lord for six months now, rising rapidly through the ranks of society. He'd been killed before, sure, and set back lots of times. But nothing like what would happen to him if he didn't find his way out soon. If he got killed now he'd revert to the way he was yesterday -- but without all the equipment he had used up over the past 20 hours.

He glared at the sign. It pointed to death.

But it was the first sign of intelligence he'd seen since crossing the Gorge. He couldn't ignore it. Besides, wandering around wasn't getting him anywhere. Even running away, he'd be dead within an hour.

He really had no choice but to follow the sign. He sighed.

He took a few steps north, and saw the woods open into a path. He was on the right track -- even more signs of civilization. But could it be a trap? Maybe he should stick to the woods as he wandered toward the gazebo. It was slower, and might be more dangerous, but... the path worried him.

He shrugged. If the gazebo was dangerous, he was probably dead anyway. At least he could get some sleep.

"It's only a game." He walked up the path.


What is Clan Lord?

Clan Lord is a world of high fantasy.

As a character in Clan Lord, you are an exile banished to a dangerous island chain for "crimes" against the evil Ascendancy of the West. You are one of thousands struggling for survival in this strange land, threatened by monsters, sorcery, and political strife.

Each exile, cut off from everything friendly and familiar, will choose a new path and new goals.

Some will become Fighters, warriors who devote their strength and their sword to the defense of their comrades.

Some will become Healers, spiritual physicians who learn the arts of repairing those injured in the constant battles against the unknown.

Some will become Mystics, secretive mentalists that study mysterious and unknown magic.

All must work together, for the islands to which you've been exiled are far from friendly. Monsters roam freely, sometimes wreaking death and destruction upon the ramshackle settlement you now call home.


Bonehead Directions

Once upon a time, our manuals assumed that you knew how to run your Macintosh. Everyone here at Delta Tao is a longtime Mac snob, so we sneer at novices, at least behind their backs.

If you don't fall into the Novice category, skip ahead to the next chapter. You're special! Or continue reading to remind yourself what it was like when you first got your Mac.


So You're a Bonehead.

Big deal. We all were once. So what if the neighbor's toddler in diapers knows her way around computers better than you? She can't even say her name without drooling. Generation gap indeed!

A lot of computer-challenged people get Clan Lord. It, like Macintosh itself, is approachable. Once you've got it going, you can pretty much walk around, talk to people, and have a good time.

We'll try to address all your potential questions and problems here. But first, the single biggest trick to learning the Mac:

Try it.

That's it. No matter how dumb you are, you pretty much can't hurt your computer without overt physical action, like heaving a blender through the screen. Your Mac might confuse the heck out of you sometimes, sometimes so much you'll fondle that blender and imagine... but don't do it!

Anyway, click everywhere. Pull down the menus. Hit all the buttons. Generally speaking, if it's going to do something bad, the Mac is really nice about warning you. You can change your mind once you know the consequences.

How do I make it go?

Put the CD in your Mac and double-click an Install Clan Lord icon.

What's a CD?

It's that shiny thing that came with this manual. No, not that. That's the shrink-wrap. Get it out of your mouth! The round thing, inside the box.

I found it. It seems to be in a case.

Good. Take it out of the case (using excessive force if necessary), and put it in your Mac.

It doesn't fit.

Please, please tell me you have a CD drive. Press the button by the CD drive. A drawer will open, with a hole perfectly sized to receive your CD. Put it in (shiny side down), and close the drawer. An icon of the CD will appear on your computer desktop.

I see it! Now what?

Drag the "Clan Lord Folder" icon onto your hard drive icon.

It's copying a bunch of stuff.

Good. Now open that folder on your hard drive, and we'll download a newer version of Clan Lord.

Newer version? I just bought this!

Yes, but we improve Clan Lord almost weekly. Your CD was obsolete before it was even printed.

How do I fix it?

You'll need to download the most recent Clan Lord from our web server. The easiest way to do this is to double click the Install Clan Lord document and follow the directions on the page your web browser brings up.

Double click?

Click on it twice, quickly. You can also just click on it once and go to the " File " menu and choose " Open ."

Hey, it's going!

Hooray. The web pages will take care of you from here on.

The Clan Lord I downloaded gives me an error.

You need System 7 or later on your Mac, with the Appearance Manager installed.

I can't get into the world.

If it's your first time trying to connect, odds are that something is wrong with your system. Possibly you don't have Open Transport 1.1.1 or later, or your computer is behind a firewall and your modem won't talk directly to the Clan Lord server.


Installing Clan Lord

To install Clan Lord, first drag its folder from the CD to your hard drive.

Then open the appropriate Install Clan Lord document and follow the directions. It will let you download the files you need to get started.


Potential Installation Problems

We're usually so brief that the above would be the whole explanation, but since we're trying to fluff out the manual we'll cover all the potential problems you may face in installing Clan Lord.

Why do I have to download stuff to play?

Clan Lord is constantly improving. Between the time we sent these CDs to be printed and the time they came back, we had already improved the world a lot. And every month we improve it even more. So your very first step is to get caught up with our latest improvements.

I don't have enough room on my hard drive.

Consider buying a newer, bigger hard drive. They're cool and cheap. As we write this, you can get a 4 gigabyte drive for under $200.

I don't have an internet account.

You must have an internet account to play Clan Lord. They usually cost about $20 a month, and will probably be the most useful thing you ever do with your computer.

I'm having trouble downloading the current Clan Lord.

Our updater files will probably get fairly large over time, so it might take quite a while to download all this stuff.

The web address for Clan Lord is http://www.deltatao.com/clanlord/, in case finding it gives you trouble.

I can't get the @#%$! CD box open!

Tricky, aren't they? The fat plastic part is the hinge, so open the other edge. Throwing the case at the wall sometimes works. At least we didn't shrink-wrap it.

I don't have the CD.

It must have been lost somewhere, unless you've been doing some stupid software piracy where you copy the documentation instead of the software. Look for it. Maybe we forgot to put a disk in the package. Maybe it fell out. Maybe your dog ate it. (If you don't have a dog, come and get ours.) If you can't find it, call us, and we'll gripe at you and send you a replacement for a few bucks.

I don't have a CD drive.

Sheesh, get one. Or you can pass Clan Lord across the network with File Sharing or the like. Or you can just put the CD near your computer and hope that the information oozes across by osmosis.

I don't have a PowerPC Macintosh.

You're starting to get tricky, now. Buy one. You'll like it.

I can't read.

You can too! Unless this is the audio-book version of the manual, as read by the author.


All About Role-Playing

Clan Lord is a "role-playing game."

This means that in the world of Clan Lord, you play a character in a story. This character will have a name, a personality, and a mission completely distinct from anything you -- the player -- might have.

Probably the first thing to think about is what gender you want your character to be. It doesn't matter whether you are male or female -- your character can be whichever you like. It isn't a bad idea to decide in advance, though, so you don't end up being a girl named "Stinky Harry" or a boy named "Karen Redlips."

Once you've picked your gender, select an appropriate name. Everyone you meet will judge you first by your name, and the more your name fits into the fantasy world of Clan Lord, the more you will fit in.

Names to avoid

We aren't going to tell you what name to choose, but we will try to give you some idea of what kind of names to not choose:

Your own name

You could, of course, use your own name, but that's kind of dull, and "Janet Wilson" doesn't seem quite right as a name for a famous Sylvan warrior.

Off Genre

This means a name that doesn't fit in with Clan Lord's high fantasy setting. Johnny Laser, Cyberchick, or Nintendo Player are off-genre.

Obscene

Offensive, vulgar, or rude names won't do. At best, you could be forced to rename your character; at worst you might end up being deleted completely.

Variant capitalizations

Clan Lord won't put up with names like HeNrY, HENRY, --Henry--, or henry. In general, capitalize the first letter of each word, and no others: Henry.

Initials

Try making a name, not just a bunch of letters. Remember, lots of the people you meet are illiterate, so letters mean nothing to them. You've got letters; spell it out.

Stupid

It's embarrassing to walk around for months named something like Ccccccc just because you couldn't think of anything good when you first started. Give it some effort.



Personality

Before your character is seen in public, you might want to consider other things. What is your character like? Quiet, or boisterous? Friendly, or suspicious? Honest, or mischievous?

You'll get some assistance from Clan Lord as you create your character, but you'll have to put some effort in as you play to make your character's personality strong and consistent.

That's all you need to do to start a character. Many other decisions will come up as your character develops, but at first, you'll be just like all the other new exiles to this land: inexperienced and confused.

In Clan Lord, characters start out the same, and grow more unique over time. (In many games, characters start off different, but gradually grow more similar.)


Playing In Character

Since you're playing in a world with so many other people, it's important to do the best you can as keeping your character consistent with the world -- this is called playing "in character."

In Character

You are playing a fictional character who lacks your experiences. When you decide how your character reacts to a person or situation, put yourself in the position of your character.

For example, if your character gets killed by a tough monster, you wouldn't say "This game has tough monsters!" What game would your character be talking about? As far as the characters know, they are in the world they grew up in. They wouldn't talk about the world as a game. It might be more appropriate to say, "There are no beasts so fearsome in my homeland."

Out of Character

Any time your character exhibits knowledge that they wouldn't know, or talks about something that doesn't exist in the world of Clan Lord, they are "Out of Character." This might include talking about your web pages, your computer, or the latest football scores. Your character doesn't know anything about this stuff, and if you talk about it in the game, you're spoiling the fantasy experience for other people who hear you.

If you absolutely must talk about something Out of Character, it's usually best to whisper it, and precede it with the letters OOC, so people know that it's an editorial aside, and not words coming from your character. For example, you might say, "OOC: Sorry about leaving you in the woods -- my power went out!"

Translating OOC to IC

It's fun to try to translate "real-world" events so that your character can discuss them. For example, if the internet or the Clan Lord world server seem to be slow, you might say, "We're having terrible weather today." If your phone rings, and you can't play for a few seconds, you might say that your character is distracted by voices in her head. If you want to talk about the President's latest scandal, you might discuss that as if he was the leader of a far-off country.


Evil

In Clan Lord, a cooperative atmosphere is the rule. In general, you'll find life difficult -- but not impossible -- as an "evil" character.

For the most part, you can't attack other players. There are places, such as the Arenas or the Badlands, where characters can fight each other, but for the most part you can't injure other exiles.

So how can you play an evil character?

It's tough. You might rather go play Warcraft or Myth or whatever bloody killing game is popular now. You can kill all the people you want in those, and after you get it out of your system you can come back and play Clan Lord.

Or, if you're creative, you can role-play an evil character. If you think about it, you can come up with something. Some people love role-playing with an evil character. Try whispering to them beforehand and set up a "scene" to be played out. This scene could end with a duel or battle in the badlands. Not all evil characters have to kill people though, of course. You could play a Healer that likes to watch people die, and comment on their observed pain, or a person that claims to get powers from a dark deity.

Also, while you can't kill other characters, there's nothing that prevents you from lying to them -- and a little misinformation can do considerable evil, if that's your intent.